![]() The 2013 remake was also a decent re-imagining, though the controls were a little loose for my taste, and I was let down by the newly arranged score. That excellent music score plays a huge part, but just playing through the game again and hitting those moments - butt-bouncing off of that first enemy mushroom, fighting the rolling oak tree boss, hitting that reverse-polarity switch in Toy Land and insta-killing those toy soldiers and unicycle-riding clowns, entering the bottle of milk in the middle of the Library stage and being transported to that crazy colorful Dessert Land sub-level, and using the six Infinity Stones Seven Gems of the Rainbow to cross over to the final fight against a formidable Mizrabel - it's pure joy.Īs for the other versions of the game, I had played the SMS port a number of times, and as its own entity, I certainly enjoyed it. True, Illusion's gameplay may be more rudimentary, and it doesn't look quite as good visually, but when it comes to making up the better part of my fondest gaming memories, it's unmatched. In the end, while it seems like Magical Quest should win out, I've gotta give the edge to Castle of Illusion. It's a fairly simple piece of music, but its frenetic pace and adrenaline-driving final part is so, so memorable: View: It's the boss theme, though, that left the most indelible impression on me. Every stage is bursting with catchy melodies: The Enchanted Forest, Toy Land, and, my personal favorite, the epic-driven Storm. ![]() When it comes to the music, however, Castle of Illusion is the clear-cut winner. I would have loved an entire MM game built on this mechanic alone. You have no idea how much I always looked forward to getting to the Pete's Peak stage, and utilizing Mickey's Bionic Commando-style mountaineering skills. Magical Quest feels tighter and offers more gameplay variety with its grab 'n toss mechanic, coupled with the costume switching system. As jett and EarthPainting stated, Castle of Illusion can be construed as slow and basic - and as Treasure Silvergun also mentions, the sluggier moving Mickey can feel inertia-inducing at times. In terms of gameplay, Magical Quest also feels like the better of the two. The extra opportunities for graphical variety, like when he goes into his ducking position, prepares for a butt-bounce, or stands perilously on the tip of a ledge, really do add more personality to the character. He's far more expressive in Illusion, with several more frames of animation when he's walking around, or even when he's swaying to and fro during his standing pose. One area where the graphics excel in Castle of Illusion, however, as Ja圜eeJim mentioned, is in Mickey's animations. As Hayama Akito mentioned, it is a beautiful looking game from the first stage's lush greenery vines and billowy clouds, the Fire Grotto's fiery waterfall backdrops and molten-lava cooled platforms, to the Snowy Valley's glassy ice cliffs, Magical Quest still remains a looker to this day. Graphically, Magical Quest is, by most counts, the superior of the two. Both are solid platformers in their own right, and I find that each excels at certain areas more than the other. ![]() =)Īs for the topic on hand, as mentioned, I do love and appreciate both games. Still, nothing triggers nostalgia quite like the 16-bit console wars of yesteryear. ![]()
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